1.
Khoudri I, Khoudri A. Examining the Influence of Gamification on the Enjoyment, Engagement, and Motivation of Secondary School Students: A Case Study of Vevox. Int. J. Curr. Educ. Stud. [Internet]. 06 Aralık 2023 [a.yer 23 Temmuz 2025];2(2):1-15. Erişim adresi: https://www.ijces.net/index.php/ijces/article/view/77